Where can I send my ideas for future updates? Agent #2 November 07, 2018 13:04 Updated Follow We would be excited for you to share your ideas with us and others in the comments below. Related articles When's the next update? Will cheaters be punished? What's the goal of the game? Where do I find the Gatekeeper's Hut map? How do I get Treasure of the Damned event? Comments 133 comments Sort by Date Votes Alton Wizard9er April 13, 2019 00:21 a way to break items apart and reclaim a small amount of resources even if it has a chance to fail and ruin it all 1 Permalink Alton Wizard9er April 13, 2019 00:22 achievement awards or daily quests like: kill 'X' amount of such and such to gain something something. I know the raven cages help the overall story line, but it would be nice to have more quest options too 0 Permalink Максим April 14, 2019 02:12 Добавьте Внутриигровой чат для общения, люди смогут делится своими достижениями и общятся,, внимание к игре вырастет. Даже если кончились энергия, и нужно ждать, человек забьёт время в чате. 0 Permalink Максим April 14, 2019 22:46 Добавьте возможность ремонта снаряжения,, так как слишком быстро ломается,, а все время крафтить новое не удобно. 0 Permalink Максим April 14, 2019 23:00 Почему бы не сделать несколько этажей для замка и подземелье??! И Рейды! Рейды нужны. Хотя-бы чтоб игроки не расслаблялись,, и понимали зачем нужно строить стены. Доп квестов многим не хватает,, давно не появляются новые приметы интерьера в игро магазине,, добавьте мебель и разные новые приметы для замка. 0 Permalink Максим April 15, 2019 05:15 Вы ввели стойку для оружия, но где для брони и щитов?? 0 Permalink Aleksei April 15, 2019 16:42 Edited I'm really want to move «Rupert's basket» (not remove, just move). She is very unique, but I cant building. Thanks! -2 Permalink Daniel Alkema April 19, 2019 22:41 Suggestion... The ability to craft treats for pets stanima 0 Permalink Kim Ryeo Mi April 20, 2019 20:29 I have a suggestion and a complaint! First, my character has just died 2 times in a row for another player who was just 7 levels above me! I find it an injustice! So, my suggestion is to not let an player in a major level in the same platform of an player in a minor level. That player who killed my character has a sword, weapons and lot of things, while I just had an piece of wood! Thats an injustice and I hope you guys fixes it! Thank you, I loved the game!... -2 Permalink John O'Hagan April 21, 2019 10:56 Edited What if, it would be possible to make back stories for our new characters, h however make it random very random so in fact that it makes it damn near impossible to be replicated and put it at two maybe the roll of the dice when someone first starts the game so they have a direct link with their character instead of just thinking it's just some stupid game. the back stories to your character be intricate were they married they have kids what was their job hobbies abilitiesthe bac I don't know I'm still pretty new at this game but that's just my two cents I think would be pretty cool -1 Permalink Ardacan Kara April 27, 2019 19:07 I just wanted to say, everything attacks you I get it but, don't you think other enemy players are friends with lepers and damned knights is a bit ridiculous? You guys have to make them enemies and fight each other so we can watch and loot weakened enemies :D 1 Permalink drcn352 April 29, 2019 03:17 Tengo varias sugerencias... 1. El multijugador. Que dos o mas personas puedan jugar en el mismo sevidor y puedan apoyarse, tambien tener como un sistema para agregar otros jugadores como amigos, puedas ver su "perfil o estadisticas" (y si es posible que te den un poco mas de experiencia cuando estas con otro jugador) 2. Más mascotas en el juego. Me gusto la propuesta que pusieron del dragon, pero seria interesante que pusieran mas animales que los jugadores puedan domesticar, asta ahora en el juego no existen animales felinos, seria original qie pusieran animales como un tigre o un lince, ya qie todos los juegos de este tipo solo tienen animales caninos como domesticables. 3. Un "yunque" No necesariamente seria este objeto, me refiero a un mueble en el que el jugador pueda recuperar la duravilidad de sus armas y tambien seria interesa te poder mejorarlas a una mas poderosa pero del mismo tipo de uso (un cuchillo=una espada, un arco= una ballesta, etc.) 4. Un bazar o mercado para comerciar con otros jugadores. Un lugar que sea fijo, no como un evento si no como otra ubicacion donde puedas estar con otros jugadores y puedas itercambiar cosas (para esto tendriamos qie tomar en cuenta que en ese lugar no habria enemigos y tambien tendria que exostir como un "estado de inmunidad" para todos los jugadores para que asi los jugadores de niveles altos no sequeen a los de niveles bajos) 5. Creacion mas extensa. Existen articulos que es un tanto ilogico que solo se puedan encontrar en eventos y/o cofres: el estaño se podria encontrar en las ubicaciones de piedra con dificultad 2 y 3 calaveras, los cinturonesse podrian hacer con cuero y la cuerda de arco se podria hacer con cinturones en la mesa de coser, la silla de montar se podria desbloquear para hacer como la espada o el altar etc. Seria bueno que estos objetos los tambien para que tambie se puedan crear. 6. Mas variedad de armas. Seria bueno que existieran mas armas como por ejemplo una pistolas antigua, que para crearlas necesite polvora, tambien una oz o que puedan envenenar las flechas de los arcos. Estos son algunos puntos que me gustaria que cmabiaran, espero que los consideren y gracias por leer -2 Permalink Puttipong Prasertsang April 29, 2019 06:34 Make a new paladin armor set or skin. Add a new sword: saber. And I recommend a new potion or scroll: potion of light or scroll of light that can be use to scare the night guest during rain and give us light in some dark maps like abandon crypt or maybe the silver mine in the future. Hahaha 0 Permalink Joël Schöni April 30, 2019 22:36 It would be nice to have the possibility to send the pet home. If it can switch with another wolf it can as well go home, not? 4 Permalink Edevaldo Vasconcelos Junior May 02, 2019 01:13 Gaining experience after reaching level 99 is useless, before that, is half useless when you already learned all possible recipes, and before that, is a quarter useless when you already learned all userfull recipes, the only good thing is timing the level up moment so you can be benefited from the healing when you get a new level. My suggestion is: lower the max level (or dont) to the real ammount of recipes you can learn (including the extra points from missions) every time you get a new recipe, you will need to get a new level to learn it. But even with the today max level, you still can get experience, and still get healing the "gaining" a new level (you keep the today level, the experience bar just reset to zero) and instead of getting a recipe point, you get a free loot box, just like that 12 hour free loot box after whatching a advertising. -3 Permalink Edmunds Kurzemnieks May 02, 2019 13:22 We need new Location: Marketplace I saw that many players complain about missing bridle or something else, I have 6 or 7 bridle what I could sell to players who need them. The items could be exchangeable. I don`t like to cut pine tree or mine copper ore, so I could exchange to items I don`t need to items I don`t like to collect :). It will make more appealing game to players. Of course you can limit the amount of possible exchanges or needs to pay money to increase the possible slots for exchange table, in this way you will still get money from players who is willing to pay for game and make more attractable to players who don`t pay money to play. Every game needs a players who pays and who don`t pay so please think about both types of communities. 4 Permalink Joël Schöni May 02, 2019 15:31 Maybe this is going too far, but I was thinking, that the maximum of three "herbalist's table" makes no sense, because flasks aren't an abundance... How about You add a recipe to the workbench to make sand out of stones? The sand could either be used in the forge to make glass or You add a glass melter. Then the melted glass goes maybe back to the workbench to create flaks out of it? 0 Permalink James Carrington May 05, 2019 01:58 Tin veins please! Great game! -1 Permalink Puttipong Prasertsang May 06, 2019 10:55 Add a rapier, a single handed pitching weapon. 1 Permalink Edmunds Kurzemnieks May 08, 2019 18:16 Please fix the weapon recovery delay. Before 1.9.3. Update it took some skill to kill different monsters with Cart Trill. Now with delay it's not possible. And game become only based on brutal force no tactics anymore. It's a shame.... Also Night guest stacle now Legendary weapon what means it will be more reare than now? :( -2 Permalink Nisheeth Brahm Chandel May 16, 2019 05:08 Edited Suggested new friends/foes 1. Direbats nest/dwelling should be introduced with option to summon dire bats wherever player is fighting enemies to attack enemies. 2. A new enemy - demon pulling a huge chest tied to it with chains, entering map on one side and leaving on another with high hp. It cannot attack player and player has to kill it before it exists map, player can't open chest while it's being dragged. Player has to kill enemies on the path taken by demon. A huge prehistoric bird can be introduced which can swoop down and take away enemy or player from map. Player after being taken away ends up in stronghold. Not dying. 0 Permalink Nisheeth Brahm Chandel May 15, 2019 10:20 In all honesty I believe players should choose the time of day when they enter a zone or event, daytime loot can be normal, night time loot has to be 'special' with night caches loot being 'xtra special' or very good with several weapons and skill books and rare items, also players should be able to control rain - time and duration. Rain gives benefits but can be deadly. A new skill can be added which when used increases damage substantially by all equipped weapons. New enemies should be introduced in 2💀, 3💀 zones. Killing them should give rare loot. Better loot chests should be introduced in lower skull areas. 0 Permalink Nisheeth Brahm Chandel May 15, 2019 10:21 Some more suggestions 1. Raven Cage should have upgradation option. 2. Spawned events should be according to Raven Cage lvl, higher level Raven Cage more events spawn. 3. The skill 'Eye of the Raven' should be usable even in dungeons. 4. 'Eye of the Raven' skill at high lvl should show enemies, no of loot chests and probable loot items in chests in targeted zone/event even without entering zone/event so players decide where they want to go. 5. Raven icon should be shown permanently on world map, tapping it should show options available for travel, higher lvl Raven Cage(Raven)can show details about location - enemies, chests, probable loot. 3 Permalink Nisheeth Brahm Chandel May 16, 2019 05:05 A rope around char denoting bag, should change with each lvl bag, even chains. 2 Permalink Christianbrix May 22, 2019 11:59 Edited I would like to suggest a new unique weapon. A mace like morning star but it has chain and the passive is: it can slow enemies by chance and it has additional 15 pure damage and attack damage is 30 and the speed is up to the devs 0 Permalink Joseph Kun May 24, 2019 08:46 Hi! Can I make a suggestion? You know those uniques weapons such as Fire/Ice Sword and the likes. We know that they are hard to come by and that's the reason they are used sparingly if used at all. So I got an idea and it is derived from Skyrim. There are some magical items in which the effects consume it's magical charge. And there's a way to charge them and that's by using soul gems. Since your game already has soul shards. Why not incorporate it basically using soul shards to restore durability to those items? You can modify it a bit so that it won't be the same as Skyrim. For example, for you to use it effectively your Altar should be on high levels (thus making players have other use for shards, exp for the Altar to level up). You can only fix the durability on the altar. There should be a limit on how many times you can use it, say max 3 per day. Each item has different consumption of soul shards if you want to restore the durability. Take for example the Night Guest Sickle, at start if you want to restore it it would cost 30 shards, and every level decreases the requirement, could be capped to 15. What do you guys think? 3 Permalink Yandani Mbanjwa May 26, 2019 22:27 I have a suggestion , can you guys make the joystick to be in a fixed position and the center part if it should be moveable . That way we won't die because of our characters walking slowing instead of running as intended by players ,while enemie(s) are chasing me *Currently they joystick's ability to move around the screen is what gets me killled most the time and it makes it hang 0 Permalink Cвятослав Гаврилов May 27, 2019 01:11 День добрый. Разработчики, хочу сказать об одной особенности игры которая очень мешает играть с интересом. После смерти на черепах пропадает все без возможности восстановления(я конечно понимаю, что игра сложная),НО ходить каждый раз в одни и те же локации становится СКУЧНО! Добавьте время на обновление каждой локаци, хотя бы минут 30 на 1 черепе, 1 час на 2 черепах и т.д). Сделайте БОЛЬШЕ локаций, например там, где будут одни животные чтобы можно было просто поохотиться и достать мясо с кожей! -1 Permalink Edmunds Kurzemnieks May 27, 2019 11:24 It would be very nice to have possibility for 99 level players to build second Torturer chair, so it would be possible to have 2 Hermits to get information. Sometimes one is gone or left few hours till it will be gone and it is not possible to release him or change so I could go to dungeon with no worries that hints will be gone. It will not ruin the mechanism of the game but improve the game play (only it will increase castle points) what is not bad I think. 0 Permalink Andru June 01, 2019 12:15 You should add an anvil in the game ... that allows you tou repair weapons with soul shards... and if you can try adding weapon enchantments (almost like a skill book ) but you enchant the weapon that can repaired with this enchantment ... like 10% attack speed or +2 true damage and depending on what enchantment and the weapons rarity is how the repair and enchantments cost. eg. rare item needs 5 soul shards to be repaired and you need 3 soul shards for 2+ damage -1 Permalink « ‹ 1 2 3 4 5 › » Please sign in to leave a comment.