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Where can I send my ideas for future updates?

Comments

259 comments

  • Kevin D Beaudoin

    I think there should be some sort of bartering/trading system implement within the orders, so that players can trade rare items, weapons, armor, and supplies. I have all these spare altar/stable/torture chair parts that are just taking up space. It took much effort and resources to get them, I'd hate to just trash them for nothing... Also we need a blacksmith/armorer table to repair the durability of weapons and armor. The cost of upper tier equipment far outweighs the rewards from EVERYWHERE especially the dungeon. It's not realistic. Either increase the durability, decrease the cost or GREATLY increase the rewards. Thank you for taking the time to read this. BTW I love this game, i feel it has a lot of room for improvement but it's still the best game I've ever played on a mobile device. Thanks for all your hard work making this game so enjoyable and entertaining.

    8
  • Jonathan Joel Navarrete Alvarado

    Podrían poner recompensas por cada día que entras al juego como por ejemplos de recursos, comida, agua, bayas, etc. y como recompensa final unos 10 Táleros.

    1
  • Jason Garcia

    I LOVED THE GAME.
    Here´s a few ideas :3

    -Pvp zones (not the lvl 1, make like 2 and 3)

    -Allow players to meet and coop

    -Allow players to trade

    -Visit other Castles

    -Raid players Castles

    -More variety of dungeons

    Again, i love this game so much

    4
  • Edmunds Kurzemnieks

    Please make Assia event without time limit for the first time we kill it. next times it can be 10 hour limit like it is now.

    She is too strong, and to find out how to kill needs many times and it is a pity that when she left 20% i`m out of possibility to get there. 

    People also need to sleep ;)

    1
  • Irwan Suwandi

    I love the game concepts, and several things added ingame will make it perfect.
    1. We can naming the vault we owned to avoid confusion when storing items we had collected.
    2. Destroying our walls refund some of the materials.
    3. On fleek, I mean please put costume/skin/suit in new slot apart from equipments to make the journey even enjoyable and my character is cool.
    4. Add defender in castle such as mortar, iron fence, guardian or any living creatures beside Direwolf to secure our residence. Castle also editable, put some paints, new decorations, custom floors, walls. Make it amazing
    5. New mission, events, with great rewards and challenging enemies. Instead, hang out with friends is great.

    Love and support ❤❤😘

    3
  • ATiyeh

    Why when we die, we can't go back any give all things from die man?

    -3
  • Iori Costa laranjeira

    Deveria ter como pegar os objetos sem estar abaixado

    -3
  • Kyaw Aung

    Can you make energy drink for new update?

    -3
  • Nwadobu Benedict

    Add donation options so that we can help members in our order that needs item,armor or weapon

    6
  • Amelia Snow

    Hola Grim Soul managers. Una idea que revolucionaria mucho este tipo de juegos es permitirle a los jugadores manejar una "lista de actividades" como una agenda en la cual el jugador pueda realizar varias acciones que son importantes en una situación de supervivencia, como por ejemplo: anotar qué proyecto se tiene en mente, agendar si ese día quieres recolectar 1000 de madera o 200 de piedra, para que así el jugador pueda auto retarse a mejorar, y también que en esta agenda el jugador pueda realizar "Notas" sobre criaturas o lugares que le ayuden a guiarse y a aumentar sus conocimientos acerca del entorno directo con el que interactua, por ejemplo, ayer tenía pensado recolectar 50 de cobre y 30 de madera con el fin de hacer cierta cantidad de espadas, pero al transcurrir el día, olvidé lo que tenía planeado efectuar por varias distracciones del día a día, una agenda personalizable sería una manera muy interactiva e innovadora de organizar tu día a día, saludos me dicen que les parece

    -2
  • Great Idea

    a rolling/dodge element would be nice

    1
  • Edmunds Kurzemnieks

    It would be good that dogs would have bigger impact of the game, as they are costing a lot of food and also only one time per day we can switch the dogs. 

    Also there are many stories about dog loyalty to the owner, so my suggestion is to bring this loyalty also in to the game.  

    For example: when exile are killed in location with a dog (not exhausted) the dog stays with a dead owner, the higher the level of the dog the longer it will stay with owner.  

    For example:

    LVL1 pet: 1 min

    LVL2 pet: 2 min

    LVL3 pet: 3 min

    LVL4 pet: 5 min

    LVL6 pet: 10 min

    and so on. 

    It will make more use of dogs in case of death especially if exiles using Executioner’s Axe, in this way to die are quite often. 

    3
  • Dickson Eduardo Gomez Romay

    Hola, primeramente quiero agradecerles por la creación de este juego, está muy bien echo.
    El juego es EXCELENTE, aunque voy a dar una lista de sugerencias, espero sean tomadas en cuenta, gracias por su atención:
    1- Sería bueno tener una familia en el juego: una pareja y hijos. Estos podrían recolectar recursos
    Ejemplo: la Pareja mujer: recolecta bayas y madera, la Pareja hombre caza animales, y los hijos pelean a tu lado.
    2- Poder pelear con toda tu manada de Lobos al mismo tiempo, o por lo menos con dos al mismo tiempo.
    3- Tener más animales domésticos en tu fortaleza, por ejemplo: Gatos, Gallinas, Vacas, y Ovejas.
    4- Poder tener un Burro de carga, con el cual puedas meter cosas adicionales y mandarlo de regreso a tu fortaleza con tus cosas.
    5- Agregar un escudo de menor nivel.
    6- Agregar más zonas Civilizadas, por ejemplo un pueblo en el que se pueda comerciar, forjar armas, y por supuesto poder saquearlo.
    7- Crear ropa para vestir como los Hoplitas, o como un Preatoriano.
    8- Tener un esclavo.
    9- Que un comerciante especial visite tu fortaleza una vez al día.
    10- Un evento que consista en defender tu fortaleza, que se pueda activar a voluntad una vez a la semana, que dure un tiempo determinado, y obtener botines como premio al vencer.

    -1
  • Dickson Eduardo Gomez Romay

    Hello, first of all I want to thank you for creating this game, it's very well done.
    The game is EXCELLENT, although I will give a list of suggestions, I hope they are taken into account, thanks for your attention:
    1- It would be nice to have a family in the game: a couple and children. These could collect resources
    Example: the Female Couple: collect berries and wood, the Male Couple hunts animals, and the children fight by your side.
    2- To be able to fight with all your pack of Lobos at the same time, or at least with two at the same time.
    3 - Have more pets in your fortress, for example: Cats, Chickens, Cows, and Sheep.
    4- To be able to have a Burro of load, with which you can put additional things and send it back to your fortress with your things.
    5- Add a lower level shield.
    6- Add more Civilized areas, for example a town where you can trade, forge weapons, and of course be looted.
    7- Create clothes to dress like the Hoplites, or as a Preatoriano.
    8- Have a slave.
    9- Have a special merchant visit your fortress once a day.
    10- An event that consists of defending your strength, that can be activated at will once a week, that lasts a certain time, and obtain booties as a prize when you win.

    2
  • Joël Schöni

    First of all: Thanks for actually kinda implementing the idea to have a little more influence when breeding. Well done! Now how about, when we upgrade our direwolf cages we get one additional switching of direwolves per level?

    1
  • Jackie karr

    I think the game needs a reverse engineer skill for weapons and armor. And a scrapper skill to take items apart to harvest the -make- items for other purposes

    4
  • MAXIMILIANO NUÑEZ

    I think that you should add a stadistics level system since that's... well.. like the way every rpg or mmorpg works. Right now, there's no way to difference a high level from a low level, so you should give like i don't know, 5 stadistics points or something like that so we can increase hp, strenght, speed, or something. It will also be really helpfull against high tier enemies or bosses. I also thini that the altar and the skill books are a really good skill system, though it will really help to have 200 hp in an adventure.

    -1
  • Edmunds Kurzemnieks

    Agree with MAXIMILIANO NUÑEZ

    Then restore potion to restore instant 100 points will be more useful, as lot of extra HP will not be wasted. 

    Also 200 HP will not effect Assia monster killing as she can do instant kill no matter what. 

    Only it will reduce death rate to Eisenhower as his special stun damage will not be able to kill you with full gear anymore. 

    200 HP should me maximum, I would say 150 HP already wold make sense. 

    P.S. They could increase experience LVL to 200 and every few levels health could be gained. 

    1
  • MAXIMILIANO NUÑEZ

    Yeah, and also if you put some other characteristics that help to dodge attacks (i know that there's the books, but this would be like basic dodge, not like specialized or something), increase damage (the same).
    You should also make a way to template weapons to increase their durability.

    -1
  • Joël Schöni

    Let me guess: Either You are console players or You play retail World of Warcraft because WoW classic was too tedious...

    0
  • Joël Schöni

    Why should it be like all the other (MMO)RPGs? And why should it be easier? I think it's not called grim soul for no reason. I guess it's called grim soul to resemble dark souls and demon souls, which are the hardest games there are.

    0
  • Joël Schöni

    In fact it's just a matter of skills and understanding the game's mechanics to survive and farm more successfully.

    0
  • MAXIMILIANO NUÑEZ

    Don't get too carried by it dude. It's just a point of view, and it's not like it have to be easier. This could also give the chance to put some more hard enemies.n

    0
  • MAXIMILIANO NUÑEZ

    And also, mmorpg games have that "system" because they help to difference a "low level player" from a "high level player". It might even be just common sense. A high level player must deal more damage than a low level, have more health, and so on. And i don't think that armor and weapons count.

    -1
  • Raphael

    It would be nice if we make coins and not just always buying it

    4
  • MAXIMILIANO NUÑEZ

    You should put an special place to forge some weapons. Like a forge where you can well.. forge unique weapons. Of course, with unique materials or something. I don't know, we could use there the excedent unique or rare material or something like that.

    0
  • Lilaneous

    why am I having 281min of cool down for next energy, it isnt fair!

    0
  • Валерия

    Здравствуйте. Сделайте так, чтобы монстры нападали не только на игрока. На вторгшихся людей тоже должны нападать. Это странно, когда вы только вошли на локацию, но монстры атакуют только вас. Это оченьо бидно (

    0
  • Joseph Silas

    Great game. Suggestion. A recall button on the province screen so you can return home and pick up that torch/wolf/food/whatever that you forgot to pickup before starting a long march. It sucks that you have to go all the way there and then come all the way back just to pickup that one item. Question: are we ever going to be able to build anything in the order location?

    2
  • Paul Gravalis

    Make your base/“castle” actually look like a castle rather than some random massive barbarian hut. Pathetic how your walls are stone but your roof made out of hay. Garbage game. Just in it for the cash. If you’re going to be a “hardcore” game then where is the realism?

    -1

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